

Your progress score will be permanently calculated according to several criteria that you can meet with the help of buildings or even with the help of decrees (you can choose how many hours a day the beavers must work for example). To develop your colony you will need happy beavers (they will live longer and have more offspring) by meeting their demands for comfort, leisure, spirituality and social life. Each building has its own entrance, so you will have to position your stairs and access paths judiciously. Very practical for optimizing the distance to be covered by your beavers and thus increasing their productivity. Multi-storey buildingsĪnother special feature of the game is that you can build buildings on top of others (as long as they have the “solid” attribute) to gain floor space. In the center, the water tank to hydrate our beavers.Īs you progress, you will be able to unlock, using science points, new buildings such as irrigation towers, dynamite factories (to dig canals to bring water to places required), paddlewheels to supply power. Without the dam to hold water, the whole map would be gray (arid lands) as on the right side. To help you visualize the influence of water, lands will be displayed in green when within range of a water source and gray when not irrigated. You will therefore need to judiciously establish dams along the watercourses to retain the water at the desired level, the height being obviously managed (be careful not to flood your own village by building a dam too high). Needless to say, without water your crops and trees will not grow and your beavers will die of thirst if you do not have enough cisterns to store water. Indeed, depending on your level of difficulty, you will be regularly confronted with periods of intense droughts where the water of rivers and streams will no longer flow naturally. The game differs from other construction games by very fine management of water and by extension of the means to control its flow and storage. The industrial faction par excellence but often in contempt of the surrounding nature.
Mechanical water pump timberborn free#
Breeding And Needsįolktails procreation need at least 2 beaver and one free slot in a house.* Rule of thumb: One Water Pump and a Farmhouse with 80 carrot fields can supply ~20 beavers. The farmhouse has 2 workers and can take care about roughly 80 tiles of carrots, 120 tiles of potatos or 200 tiles of wheat. One Grill will supply ~62 Beavers.ģ Wheat will yield 15 Bread.

Which means the pump can supply ~22 Beavers.Ĭrop Growtime Yield Food per tile and day Carrot 4 days 3 Units 0,75 Potato 6 days 1 Unit 0,67 Wheat 10 days 3 Units 1,5ġ Potato will yield 4 Grilled Potatos.


One day is around 465s and with a 16 working hours you should expect 44 Units of Water per day. One Water Pump generates 1 Unit of Water every 7s. Crafting Timesīuilding Crafting time Output per 16h shift Water Pump 7s 44 Water Lumber Mill 26s 12,0 Planks Gear Workshop 130s 2,4 Gears Paper Mill 32s 19,3 Paper Printing Press 32s 9,7 Books Explosives Factory 62s 5,0 Explosives Shredder 42s 7,4 Metall Blocks Grill 11s 113 Grilled Potato Gristmill 16s 19,4 Flour Bakery 9s 172 Bread
Mechanical water pump timberborn full#
This means a full block will stay for 20 days in dry season. Water (unless in a tank) does evaporate at a rate of 0,25 units per tile and day or 0,05 height units per day. However you could replace it by Floodgate and try to manually raise the height to 1,0. Which means you dont get a full block of water. Note: A Dam blocks water at a height of 0,5. So the actual consumption is a little bit higher. Starting settings was 100 beavers, 10.000 Food, 10.000 WaterĪfter 9,7 days 2500 Food and 2000 Waters was used.
